Superbike World Championship is the first product after the Screamer saga that Milestone develops with Electronic Arts. Milestone gets its hands for the first time on motorbike simulation and reproduces faithfully the whole 1997 Superbike Championship, the riders, the bikes, the teams and the tracks. The game emulates the real physics of all five championship bikes (Ducati, Honda, Kawasaki, Suzuki and Yamaha), carefully reproducing the rider, his movements both on the ground and on the bike, and the real tracks of the Superbike World Championship in all their details and different atmospheric conditions. Six game options and eight realism settings (braking, traction control, assisted ride, Championship rules, etc) contribute in giving to this title a simulative yet funny driving experience, immersing the player in the Superbike world. The available game modes are Arcade and Simulation. Both have their own characteristics and allow the game to be adapted to the target. Arcade mode allows to select the bike to race with, the rider - his name can even be changed - and whether to start a single race or a full Championship. All that needs to be done is win all the single GPs or get the first position by the end of the Championship. In order to win a Championship in Simulation the player must get the best out of his bike by changing all the parameters that the game offers. To be able to understand if the changes made to the vehicle are the right ones it's possible to concentrate on lap time and compare times and bike performance by using the telemetry section. Another aspect of the game that highlights its level of realism is the opponents' AI, dangerous and competitive in shoulder to shoulder duels. The single races prepare the player to be on the same wavelength as the game in order to get into the real thing with the race weekend, with two qualifying rounds and two official races.